Opens a file browser, which allows you to select a filename and directory. Export - Triggers the export to the project root.If you want to preserve the appearance of these textures, you can bake them to the mesh(es).
Note: Procedural and Enhance:modo textures cannot be exported or imported. For example, myStuff.fbx is renamed mystuff_mat.xml. xml file is generated with the same name, using the suffix _mat.xml, in the same directory as the. Note:In order to use the asset exporter, you need to have Modo Material Importer for Unreal Engine or Modo Material Importer for Unity installed. Engine presets are stored in a configuration file and new presets can be created and managed using the UI. fbx files and includes presets for Unreal Engine 4 and Unity. Modo's Game Asset Exporter is available on the Export & Presets tab in the left panel of the Game Tools layout.